The PalmOs Target for XPad includes:
Hardware configuration editor: specify the PalmOS specific interfaces you use;
Resource editor to "draw" the user interface of your Palm-application;
High level GUI Library to interact with your user interface;
Low Level Drawing library
Database and File IO Libraries;
RS232 Serial Library;
System library for additional system/timing control;
Functional simulator allowing you to visually step through your design
Generation of native PalmOS code (68K CPU, "prc" resource-files; NO interpreter)
For most developers, the PalmOS is somewhat "exotic", because it is tailored to the mobile environment its platforms target. XPad's PalmOS-target hides these exotic features and generates fast, fully native executables from your design-models! All design-resources are presented in commonly known elements and applications can be FULLY simulated on your PC, before generating and downloading native code!
Below a screenshot taken from one of the example games that comes with the PalmOS target:
Below a screenshot of the configuration-editor of the PalmOs target.
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